Sciencemon+Go



Overview You'll be given a pet "Sciencemon" in class. It's tiny, don't lose it! Your job is to care for it and train it for battle. If you're good to your Sciencemon, it'll help you in class!

Training You can earn Candy to feed your Sciencemon. Every time you do a homework assignment completely and on time, you get a Candy. Every time you do a good deed, you get a Candy. Every time you do something else that impresses me, you get a Candy! If you get enough Candy, you can evolve your Sciencemon and gain sweet powers to help you in battle!

Battling What battles you ask? Duh, tests! Tests are your battles. Your Sciencemon can gain sweet abilities that will help you on tests. The higher your level, the stronger your powers.

How it Works You'll be given a battle paper in class with all your stats and abilities. Every time you earn a Candy, you'll get a stamp on that paper. Right now you start at Level Zero. You are nothing. A worthless wittle Sciencemon. Earn 25 Candy and trade them in to Professor Oaks  oops I mean Professor Mahmood to evolve your Sciencemon to Level One. Your Sciencemon then earns an ability that will help them battle (for example, if your Sciencemon has Tail Whip, they may be able to whip away an incorrect choice on a multiple choice test). To get to Level Two you need 50 more Candy, then you'd need 100 more for Level Three. The higher your level, the better your powers (Thunderbolt can paralyze a question so you can look up the answer in your book).

Bottom Line Do your work and earn sweet rewards!

What to do first Fill out your Sciencemon Go page by researching who your Sciencemon is. You might need to google "orange pokemon with spiky face and bumpy butt". Once you know who it is, do some research on what attacks it has. Try pokemondb.net or pokemon.pikasaur.com --- Find one weak attack, one medium attack, and one super strong special attack. Write these on your paper in the level one, two, and three spots accordingly. Now it's time to get creative. Think of a power that might help you on the test or on homework or on a project (like I mentioned above). Write this next to your name of your power (example, Level Three - Hydro Pump - wash away a homework assignment completely). I will approve it in class the next day. Make it reasonable -- if it doesn't get approved, I'll think of one for you (and you don't want that). So don't put "Earthquake - the test gets swallowed up by the earth and I get an automatic A" But still, make it good and worthwhile. And remember to make the rewards progressively better.